![]() The invisible blocks will be removed by means of wire-cutters. Including the door in the recipe will help to differentiate the ordinary blocks from the door-blocks, while the increased cost makes the ordinary blocks preferable for providing the bulk of the building. As for the door-blocks, I figured "glass door + 3x accuator = 3x invisible door block" would be ok. The accuator also helps establish the relation to the blocks being placed on the electrical level. Both glass and the accuator relate quite well to the tranlucency-factor of the invisible blocks. The recipe that immediately jumped to my mind was "glass + accuator = invisible block". Making the blocks craftables should make them slightly more obscure, reducing the chance of confusing beginning players. Items sold by NPCs are very 'visible', while crafted items need a little more effort to be discovered. The invisible block-items should be crafted, not sold. I've been giving the details some thought, here's what I came up with: Note that the two houses have 'door-bricks' only to meet the housing-requirements.ĭoes anyone else like this idea? Please share your thoughts! ![]() This would allow the building to contain three houses (and a fourth with some added furniture) without detracting from the great open space. The gray blocks are ordinary invisible blocks, the red ones are door-like blocks. I've used my meagre paint-skills to give a visual example:Īfter placing invisible walls, when viewing the 'electrical' level: Normal housing rules for the invisible house should still apply (size, background walls, furniture, light, etc.), but this way at least the visual clutter of housing walls is dealt with. (note: an NPC might still get knocked through the wall - the wall will still lack any physical presence). A 'door' variant might be added so the NPC can leave the 'house' during daytime, but feel safe during the night. For the NPC, the block counts as an actual block when considering whether or not the housing is valid, as well as a stopping point when they walk about. These blocks would not interact with the world in any way (will not block enemies, projectiles, players, etc.) other than with the NPC's. How would this work? The way I pictured it, the system would work something like the current accuators: blocks that can be placed and seen on the 'electrical' level. To remedy this choice between visual clutter on the one hand, and lack of NPC's on the other, I figured Terraria might require some form of invisible walls: walls that 'trick' NPCs into thinking that they are living in a small house, when in in fact their house goes beyond the usual housing boundaries. After all: what's the use of your giant construct if you are going to fill it up with cramped houses anyway? But when the work is done, projects can end up feeling like there is something missing. At some point during construction, many of these works of art choose aesthetics above practicality. Several times have I seen this already: massive floating boats, giant castle halls, glass domes - all very impressive building projects that, because of their sheer size, come to lack one essential feature: life.
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